Airsoft International Volume 8 Issue 11

Airsoft International Volume 8 Issue 11

Click here to buy this magazine digitally!

Third time’s a charm!

As I write this passage, we are just getting reports that Airsoft International has been voted “Best English Language Magazine” in Popular Airsoft’s 3rd Player Choice Awards, so that puts a really positive spin on things from the very start! Thank you to all that nominated and voted for Ai this time round and we hope to encourage you to do the same next year!

We’re going to continue the run of good news this month too, as I’ve recently got off the ‘phone with the guys behind Urban Assault, one of the premiere CQB sites in the UK and we have begun the planning for the return of the Ai 5-Man tournament. After last year’s rainy event we’ve decided to play it safe and move the event to the hopefully warmer month of July, not April. Not only do we hope the weather will be better but this gives aspiring teams a good chunk of summer to get their act together and work on those drills as a group. Talking of drills, you’ll notice on the last page, next month we are launching on a bit of a skills and drills offensive. Make sure you check it out.

Firmly back in the here and now, we are getting towards the tail end of show season for the wider firearms industry and looking forward to the IWA show. Held in Nuremburg, Germany, the IWA is Europe’s answer to SHOT and is a great event to hook up with some big players in the industry and see what’s in store. By the next time we catch up with you, we’ll have been back and produced our show report.

 

Within this issue we’ve worked hard to bring you a varied bunch of kit and we’ve been out and about a little. Bill, our roving reporter has been out to the new AP South site in Hythe, Kent. You can find his report and a whole bunch of great images inside. The whole team also hit up the British Airsoft Show at Stoneleigh Park early in February where we had the pleasure of meeting many of you readers from around the country. Thanks for stopping by and keeping us on our toes all weekend, you can read our full report, which is also inside.

 

Our regular Gear Zone feature this month gives way to a one month only special on disposable pyro from Enola Gaye and TLSFx in the form of Blast Zone! There’s a lot of options for simulation grenades and despite what many think, there’s a banger for every budget. We also got a bit excited this month too, the WE Katana finally arrived and as promised, it’s a split gearbox cylinder based AEG that uses a lot of AEG parts. If you are keen to find out what all the hype is about, we’ve got pictures inside and out as part of our 3 page review. The innovation from WE continues with our pistol review of the WE M&P, a first for the company that usually relies on cloned designs. Not to get too swept up with all these new-fangled things, I asked Frenchie to pen a review on the venerable Tokyo Marui FAMAS. He’s written quite extensively on the subject of just how forward all this recent “innovation” has carried us in recent years so he’s putting his money where his mouth is and weighing up just how TM’s first AEG fares after 2 decades. You’ll find all this and more inside your jam-packed copy of Airsoft International.

 

See you on the other side!

Ben

CONTENTS

 

Page 6-8 – Gallery – Reader’s images in prints – Send yours to bwebb@ai-mag.com

 

Page 12-14 – British Airsoft Show Report – The Ai team were in attendance and we bring you our report from this year’s show

 

Page 16-17 – AP South Site Report – Bill tries out the new Airsoft Plantation South site in Hythe, Kent.

 

Page 18-19 – Ready Room – Teams from around the Globe – Show the world how you roll with your team

 

Page 22-31 – Shell Shocked – Two cold conditions load outs that will keep you comfortable no matter what the weather’s like
Page 32-33 – On Our Radar – Mayflower Research and Consulting is our focus for this month’s feature

 

Page 34-35 – Shop Check – Airsoft Armoury host this month’s Shop Check. Find out what they are all about in our interview

 

Page 38-41 – Blast Zone – Gear Zone gives way to a pyro-fest this month, we look at 16 different grenades from Enola Gaye and TLSFx

 

Page 42-44 – Take Down – Jack’s been getting down and dirty with another shooter this month, check out the feature to see what he’s pulled apart!

 

Page 48-50 – WE Katana Raptor – WE’s cylinder-based AEG has hit the shelves and we’ve given one a good going over in our review

 

Page 52-54 – WE M&P – Another innovation from WE, this time in the form of a pistol that isn’t a clone. Is it any good though?

 

Page 56-57 – TM FAMAS – It’s as old as some of our readers but can it still hold its own in a shootout?

 

Page 58 – Staff Shooters – It’s that DEVGRU-inspired MP7 again, but this time it’s in its finished state!

 

Page 62-64 – Tried and Tested – We’ve run a selection of kit through the gauntlet so we can tell you what’s worth owning

 

Page 66 – BAPS – No, it’s not our version of Page 3, this is the British Airsoft Players Survey…

Page 70-71 – Airsoft! We need a SitRep! – The current state of the industry and airsoft as a whole according to Frenchie

 

Page 72 – Quick Fix – Get your gun running sweetly with our guide to tuning your motor height.

 

Page 74-75 – Workshop – The mighty Dushka is coming together now. Find out what’s happened in this month’s installment!

 

Page 77-82 – DitD – Building the ULTIMATE gearbox with a little help from ASG is this month’s task, it was so big, we had to add a page!

 

Page 84 – Weekend Warriors – It’s time to start thinking about Weekenders. Here’s our essential checklist.

 

Page 86 – Editor’s Letter – Is playing it safe all its cracked up to be? Is airsoft inherently a little risky? This month’s piece could well be kicking the hornet’s nest.

Site Report – CQB Tactical – Swindon, UK

This site report was first published in Airsoft International Volume 8 Issue 9. This magazine is available digitally here.

DSC_6219I’d drawn the short straw, or more accurately failed to call “shotgun” in time and as such, I was squeezed into the back of the car with a rifle bag on my lap and a large Multicam backpack doing its level best to make me aquatinted with the door. When we had loaded into the vehicle at around 5:45am on a cool, damp Sunday morning it had been pitch black and I hadn’t really noticed it gradually getting lighter as we travelled. My head and attentions had been buried in my newly purchased digital version of “No Easy Day”, the engrossing story of the successful Kill or Capture mission against Osama Bin Laden on my phone.  I’d tuned out of the conversation going on between the guys in the front but the change of pace and centrifugal force of coming off the motor way and rounding a roundabout made me look up, snapping me out of the Black Hawk helicopter the book had immersed me in. Like the SEALs I was reading about, we were closing in on our destination. Hopefully though, our destination would be a little more welcoming.

As we swung round a couple more back to back roundabouts and passed the familiar chain stores that sit in the industrial areas of most modern cities, we were starting to wonder just how accurately our Sat. Nav. was until all doubt was cast from our minds and the giant “CQB Tactical Airsoft” signage came into view. At only a few months old, CQB Tactical is a fledgling site, but it is situated in a disused industrial unit amongst several glass-fronted office type buildings, all with rather meaningless “dynamic” sounding business names. Before we drove past looking for somewhere to park we were expertly marshaled into a parking area on the opposite side of the road to the actual site. Friendly faces greeted us and pleasantries were exchanged before we headed to park up and get our kit sorted. At this point it’s certainly worth noting that you DO need to cross a public road with your equipment so it’s vital that all guns and sensitive equipment need to be properly bagged up and out of public view.

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After hauling our kit into the reception building of the site we temporarily dropped our kit to read and sign the mandatory insurance waiver, check in and pay or £30 walk-on fee. A swift and painless exercise thanks to polite and organised staff. Since we arrived a little later than many, we didn’t hang around and swiftly headed upstairs to the designated ready room and safe zone. CQB Tactical’s ready room and safe zone is great. It’s fully undercover with plenty of makeshift seating and table space to get your kit readied up and even electricity outlets to charge batteries. Tea and coffee is available for free and there’s an onsite shop and range to test and chrono your guns, which every player must go through. Instead of the interrogated feeling that you get from some chrono tests, the CQB Tactical staff made the process easy and although both of the guns I used were well within the 350fps limit, I felt that should a gun come up hot they would deal with it tactfully.

After hastily getting kitted up and topping off magazines, all players were called to assemble at one end of the ready room where a concise, to-the-point safety brief was given. The onus was on common sense but also covered some points unique to the site, such as blind firing and shooting over the partitions set up inside the gaming area. We’ve sat through some briefs and safety talks that are simply too long, meaning even with the best will and intentions, players drift off and attention starts to wander. It’s easy to see that the proprietors of CQB Tactical have a solid background in customer service because their brief was tight and simple to understand. In a matter of minutes everyone was clued up and ready to hit the ground. We donned eye-pro, descended the stairs and mags were inserted as we entered the play area.

The main arena of CQB tactical is within a building to the rear of the check-in and safe zone building and it’s a disused industrial block that is in a state or dereliction. Large winds and doors are missing meaning that much of the facility is undercover, but still “outdoors” in a sense. The wind can certainly blow through enough to clear a smoke grenade from the building quite quickly, meaning there are no restrictions on their use. This large main room has a central “kill house” made from prefabricated office space dividers which means a couple of completely blind corners to check. Scattered around are movable tire-walls and low barricades, mostly made from abandoned furniture and dividers.  As a novelty, two abandoned cars are also free to be used as cover or objectives.

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Doors lead off from the main arena, leading to smaller interconnecting rooms that sit between the two halves of the lower of the site. Once you transition into them the loss of light is noticeable and it’s dark enough to require the use of a torch almost constantly. Another large open area contains lots of barricades and walkways built from tires and pallets, but also hanging polythene sheeting and hessian. A number of stairwells lead from the downstairs areas and up to the second floor which is another large, open room furnished with makeshift barriers. Unassuming doorways on the second floor lead to a couple of discreet “sniper hides” that give fantastic firing positions over the main arena and give players the opportunity to use rifles that would otherwise be unsuitable for use elsewhere.

Finally two stairwells at either end of the main building lead downstairs into a basement area that is filled with disused machinery and industrial piping. The Basement is very dark and only lit by a few lamps and lights making it ideal for close contact, sneaky gameplay. Immediately I was aware that the perimeter of the site was not far from the main arena in some areas and a simple mesh fence or barred metal gate was all that separated players from the outside world. In actual fact it is possible to see into and out of the site and despite the assurances from the site owners, it took a little getting used to being able to see passing traffic was holding my airsoft gun.

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The first game we played was one known as “Virus” which pitched a smaller team against a larger force, each time one of the larger forces was hit, they would don red tape on the arms and switch sides. This kind of game is great for getting people into the action without standing around too much and gave us all a good chance to see as much of the site as we liked to. Initially the game started rather slowly, with the large group of players ambling around a little unsure of which direction to head in, or where the enemy might come from, but it wasn’t long until the familiar “pop” of AEG fire broke out and lines of contact were established. Because of the likelihood of extremely close contact all areas with the exception of the main arena are restricted to semi-automatic fire only and this makes for some exciting and dynamic gaming with movement being a key principle. As the sides began to even up as more and more players got hit and donned red tape the first, and probably only major issue started to rear its head and that was numbers. The day we visited CQB Tactical was December 30th, the first Sunday after Christmas and the day before New Years Eve. We expect a combination of people wanting to try out their latest gifts and not really having to go to work the next day caused a spike in the number of players, an extremely healthy and record-breaking attendance of 102.

This high density of players meant movement became a little stunted as each corner was generally occupied by a host of team mates facing off against a similar density of enemies. The second and third games before lunch were rolling room clearance games with evened up teams. The problems with numbers were exasperated as players were funneled into natural bottlenecks. The CQB Tactical staff did their best to keep some flow going but it was clear that different scenarios would be needed after lunch.

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After clearing our guns and removing magazines we filed back up to the safe zone for a lunch of hotdogs, drinks and a chocolate bar all provided courtesy of the house, it’s a nice touch and lessens the necessity to go off-site during the break, meaning things can get going faster. Whilst scoffing down the chow, the general consensus amongst players was that the numbers were perhaps a little high. The marshalls and organisers duly noted this and immediately a change of plans and a modification of the games set aside for the afternoon was carried out. The afternoon was split into 2 longer games that encompassed the entire site and reduced the density of players in any one area at any one time, it made a fantastic difference and allowed for much more tactical movement and sneaky attacks.

During the afternoon I was able to make great use of all the arenas of gameplay, sneaking between shadowy areas attempting to surprise the enemy. As mentioned before, contact IS very close and a full face mask is very much recommended, although the semi-auto rule does ensure that things stay sensible. Thanks to the darkness and the limited rate of fire, stealth, aggression and tactical thinking are far more effective than high ammo capacities, long range or high rates of fire so it gives player a brilliant opportunity to field the weird and wonderful guns from their collections. At several points in time, nimble springer shotgun wielders were able to blast their way across the site racking up impressive killstreaks and moscart launchers can be used to devastating effect.

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Unfortunately a couple of negatives emerged throughout the day, mostly centered on the hanging hessian and polythene sheeting used as dividers. To prevent injuries, it is prohibited to shoot under or over them, or through the gaps that exist between them and the pillars they are connected to. This led to some frustrating stand-offs where players could stand physically back-to-back, but neither could make a move to take the other out. It would be an improvement to see more substantial, solid barriers in place to curb this issue.

Undoubtedly the single strongest link in the CQB Tactical chain is the willingness and open-mindedness of the organisers. All feedback is taken on and immediately digested and actioned upon, the answer is never “we’ll try that next time”. At CQB Tactical you can be sure that you get value for your money and never feel left out of the game. Since our visit, the maximum limit for players on site has been capped at a reasonable 80, which we think is a fantastic idea and a shining testament to the dedication of the organisers. Throughout the day there was always a marshall nearby, present but not invasive and at all times they were polite and mature, despite many being younger guys. As always, with a new site with lots of people, I found myself a little disoriented and it was tough to stay “on task” without getting caught up chasing targets so if objective based gameplay is your forte, it might be tough to find that.

By the time we left CQB Tactical at around 5pm, we were well deserving of a post skirmish burger and chips and certainly, amongst the group I visited with, we had lots of positives to talk about. We did have some criticisms as outlined above but bearing in mind that the site is still in its infancy at just 3 months old, CQB Tactical has a lot of potential. The doors are open and the staff welcome the suggestions that players have so if you are at all local we strongly suggest visiting and becoming part of what we believe will become a strong and unique site in the West Midlands.

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Location:
Cheney Manor Industrial Estate

Darby close

Swindon

SN2 2QW

Terrain: Urban/Disused Industrial Unit

Price: £30

Times: 10am – 5pm

Hire guns: Yes

FPS Limits: Auto 350fps/semi 350fps/single 400fps

Other restrictions: MED and specific sniper positions, Semi only in most areas.

Shop: Full Shop facilities available on site.

More information available at: www.cqbtactical.co.uk
Whilst we make every effort to check our information is correct, please check with the site prior to visiting, in case rules have changed etc.

Not content with bringing you just one guys opinion of a day at CQB Tactical, here’s a few alternative points of view from fellow players that also attended on the same day:

CQB Tactical is a newly established site run by a group of experienced Airsofters who want to bring the sport to a larger audience, they are friendly and willing to listen. The site is 9600 sq meters of gaming area mostly indoors with three levels of game play. The initial safety brief was concise and understandable, it laid down the rules. The games at the site tended to be more paintball type scenarios than a Mil-Sim type game, a shame as I definitely prefer Milsim. The engagements were at close quarters, which is the reason it’s called CQB Tactical. FPS limit of 350 is fine but all games should be single shot, this will limit over kill but not eliminate it as some have very good trigger control and response. Blind firing could be really problematic but was not evident on the day we visited. There is no using of pyro up or down stairwells, which I can understand as it could be unfortunate to have a burning mark 5 land on your shoulder. There was no firing into or out of the buildings, this hampered movement and created bottle necks but may have been in place to stop BB’s leaving the site and hitting members of the public and property.

 

C. Blake

 

 

 

The site itself was brilliant, really tight environment. I enjoyed the cover, like the tyre walls, pallet walls and the cars. However I feel they need minor improvements, people were shooting through them, and being shot through them.

The marshals were excellent, took on all comments, good and bad, and then resolved any issues being had. Games were well thought out, just not executed very well; several times I thought to myself I have no idea of the objective, or where it is, the marshals helped out on that though.

Spawn areas were a bit weird and off, in a few games, there were both team’s spawns next to each other, and miscommunication led to people coming out of spawn, and getting lit up by enemies as they left the spawn.

Smoke grenades inside isn’t really a great thing in my mind, several times I couldn’t see or breathe inside.

Number of players, it was a one off having 100 people there, but the number should be capped around the 60 to 70 mark, otherwise it gets too crowded.

 

A. Riddick

 

 

The immediately noticeable thing about CQB Tactical is the almost boundless enthusiasm of the staff. Paul in particular takes a large hand in driving the day, always looking for ways to improve player experience. Player suggestions are welcomed; and where applicable, acted on with remarkable swiftness. Everyone is made to feel welcome and encouraged to take part in the community. The site itself has fantastic potential, and already the management are utilising it in more intuitive ways. The action is up close and personal, and with continued investment CQB Tactical could become one of the premier indoor sites in the country.

 

D. Collister

Ai Volume 8 Issue 9

Picture 1

Click here to buy this issue digitally

As I write this we are well into January of 2013 and it follows that by the time you read it, we’ll be even further into the month. All is well and good though and it turns out the Mayans were either wrong or at least inaccurate about the impending apocalypse which meant that instead of being sucked into a fiery void, I was able to make my way over to Swindon to visit the fledgling site called “CQB Tactical”. You can read our full report of this very promising facility elsewhere in this issue but what I wanted to write about in this short passage was the matter of reputation.

 

A single event that occurred during the course of the day made me think a little about how reputations work in airsoft and how a little careless bending of the truth can be magnified greatly, with rather disproportionate consequences. Despite having an overwhelmingly positive day at CQB Tactical, before the last game, I overheard a player a few people down the queue to get back into the safe zone say, “I’m not surprised the other team are cheating, half of them are the Ai @$&£?” (four letter expletive beginning with “C” removed)… Now, since I’ve been doing this job a little while now I’ve become somewhat accustomed to dealing with things from left-field, airsofters can collectively come out with some quite bizarre statements and mind-bending questions but the completely unfounded nature of this somewhat accusing tirade really struck me. At the time I brushed it off, somebody was obviously having a bad day but as we drove a couple of hours home I began to reflect on it. What had caused this outburst?

 

Airsoft is odd in the fact that, due to everyone generally wearing a rather similar outfit, it sometimes being quite dark and also the fact you’ll generally only catch fleeting glances of other people, anonymity is reasonably easy to retain. Although I’m no shrinking violet I hadn’t made any particularly overt announcement that I was “Ben from Ai”, I’m plainly not that egotistical and secondly, I didn’t really want to identify myself as “walking target A”. By the same token, when I’m playing airsoft under the banner of the magazine, I make sure I do so with nothing short of impeccable behavior for the very reason of reputation. The person responsible for brandishing such expletives obviously hadn’t thought of the consequences of his actions. If he thought I, or somebody in my party had been cheating he should have told a marshall, although upon investigation this didn’t happen.

The consequences of you simply deciding somebody is a cheat are pretty deep. You tell the players around you, they tell the next player they meet and before long, the entire opposing team has the same impression, an impression based on what? It’s an impression based on one person’s generally unjustified snap judgment. I’ve marshaled enough airsoft games to know that there are two sides to every dispute and I have to say, at least half the time that fateful call of cheat is unfounded, based on an over-estimation of a players’ ability to shoot or the range their weapon achieves. Face it, as the shooter you are in a pretty bad position to see what a 6mm BB is doing at 20m, let alone further. The law of Chinese Whispers then dictates that within a week the site word will have spread and the site will now be tarnished with a reputation of being frequented by cheats. Unjust at best, damaging to the livelihood of the site operators at worst, all because an individual isn’t able to accept the fact he may not have hit his mark.

I’m not going to say I’m an angel, there have been times when I’ve been hit by a BB and been unaware until I was told, but I can honestly say I’ve never brazenly cheated.  Cheating and not taking hits need to be dealt with in turn, but believe me, I’d rather deal with those that make unfounded accusations first. Fortunately the instance outlined here was isolated and I’m able to brush it off, the owners of CQB Tactical are proactive enough to put it past them but next time you decide to brandish somebody a cheat, please consider the consequences of what you are about to say, the may last a lot longer than the heat of the moment.

CONTENTS

 

Page 6-8 – Gallery – Reader’s images in prints – Send yours to bwebb@ai-mag.com

 

Page 12-14 – Site Report – Read our After Action Report from the new site in Swindon, CQB Tactical

 

Page 16-17 – Local Load Outs – Reader’s real world load outs. Show us what you skirmish in set the trend

 

Page 18-19 – Ready Room – Teams from around the Globe – Show the world how you roll with your team

 

Page 22-31 – Mix Up, Look Sharp! – Mixed camouflage patterns and the use of camo in general is the cornerstone of Kit Up! This month.
Page 32-33 – On Our Radar – We take a look at the story behind the innovative RAMP from Gear 4 Grunts.

 

Page 34-35 – Shop Check – This month we paid JD Airsoft a visit and were blown away by their amazing set-up

 

Page 38-41 – Gear Zone – Fire Support let us run riot in their stock room and we pick out a selection of low-cost gun gadgets!

 

Page 42-44 – Take Down RWL Nighthawk – A custom 1911 with a difference. This one is CO2 powered and will blow your socks off!

 

Page 48-50 – ACM BAR – A budget friendly BAR was something that we thought would come clutched in the trotters of flying pigs, but it’s here and we’ve reviewed it!

 

Page 52-53 – TM M9A1 – Marui finally get round to putting an adjustable hop in their M9 replicas, was it worth the wait?

 

Page 56-57 – TM PS90 – Frenchie eyes up this weird looking P90. Will its performance excuse that narwhal style barrel?

 

Page 58 – Staff Shooters – Bill shows up the ins and outs of his venerable MC51. It’s a total franken-gun but it shoots like a monster too!

 

Page 62-64 – Tried and Tested – We’ve run a selection of kit through the gauntlet so we can tell you what’s worth owning

 

Page 66-67 – Gear Focus – We take a look at the gorgeous TAD gear line-up and find out what happens when fashion meets function!

Page 70-71 – That’s Pretty Ninja – Away games… Frenchie discusses away games and why they are important for your sanity.

 

Page 72 – Quick Fix – Apply a cold blued finish to your steel parts with a little help from Abbey Gun Solutions

 

Page 74-75 – Workshop – Jay forges on with his insanely ambitions project. Things are really starting to shape up!

 

Page 77-80 – DitD – 40mm shells or moscarts as they are often know can be great fun but often leak. Jack shows you how to fix them.

 

Page 82-83 – Weekend Warriors – Jay continues his focus on pyro and deals with remote detonation this month.

 

Page 84 – Mythblasters – Trade with confidence with part three of our guide to online selling

 

Page 86 – French Letter – Are you dressed appropriately? Frenchie mulls over the point and wonders why it seems so difficult to turn up dressed in the right gear.

Ai Volume 8 Issue 8

Picture 9

Click here to buy this issue in a digital format

AIRSOFT INTERNATIONAL VOLUME 8 ISSUE 8

Welcome all and sundry to this issue of Airsoft International. Unless you are living under a rock, or perhaps one of our readers close enough to the equator to enjoy all year round warmth, you’ll have been stricken by the plummeting temperatures of wintertim

e. Aside from it stopping our gas guns in their tracks and freezing our little tootsies off

, Airsofting in the wintertime inevitably brings lower numbers to games. Running around in the outdoors when it’s just above zero just isn’t as appealing to the masses as when the sun is high in the sky and it’s hard to keep a shirt on your back.

Sure, it keeps the stag parties away but these slim-pickings and low attendances can lead to games being cancelled and ultimately less Airsoft. It makes you take a step back and really re-evaluate what you enjoy about the game. They say absence makes the heart grow fonder, but sometimes what I think it does is really make you desperate for a good shoot-up. If your game day falls a bit flat, you can be left feeling rather disheartened. If you’ve been playing for a while and managed to avoid having some kind of mental breakdown in the process, you’ll have no doubt realised that with airsoft, you have to take the rough with the smooth.

Some days go better than others. The decision to go left instead of right at that corridor sometimes results in getting half a mag in the arse-cheek and sometimes other players don’t seem to take hits. Does that mean you can’t have fun though? If you are only motivated by winning, perhaps maybe, but if you appreciate the finer points of airs

 

oft, the camaraderie, the strategies and perhaps even the odd post-skirmish pint, with the right level of expectation, you can come away with a great feeling of satisfaction every time. People wear more layers in the cold, that’s a given so don’t be shocked whe

n the guy with his back to you at 50m doesn’t take the hit on his Puffa jacket.

Airsoft might be competitive, there’s no denying it’s rewarding to emerge as the victor, but when temperatures and numbers are low there’s something else that’s altogether more rewarding about the game, something that makes it greater than the sum of its parts, something that sets the game apart from kicking a ball about on a field, or screaming at some guys racing cars around on the TV on Sunday morning. If you keep playing through winter remember you are part of the hardcore, savour those moments,get stuck in and above all remember to enjoy it.

See you on the skirmish field in 2013 guys!

Ai Volume 8 Issue 7 – All Terrain Tiger!

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Hello and welcome Ai Volume 8 Issue 7,

As you flick through this issue, or perhaps digitally scroll through the pixels that make up the pages of our newly improved digital version that’s available for iOS, Android, Mac and Desktop PC platforms, you might notice we’ve launched something of a fresh new look. The pages of Ai should now be cleaner and easier to read no matter how you choose to digest your monthly dose of Ai.

The outward image of airsoft is something we do take great pride in here at AiHQ. Although we are only a small team, airsoft is dear to the hearts of every single member and we do our damned best to cram each issue of Ai with as much value as your £4 will stretch to. It’s true, we are only a hobbyist title and many of our contributors write for us in their spare time outside of their day jobs, but that doesn’t mean we do anything by halves. As you no doubt notice the pages of your favourite airsoft magazine are furnished with high quality, vibrant and professional images of the latest and most exciting kit we can track down. After all, if you wanted to see blurry images of somebody wearing some surplus DPM at the bottom end of somebodies back garden, you could probably do that yourself with a quick browse on Facebook. In fact, Frenchie discusses the matter of airsoft photography in his regular “Ninja” feature on pages 70-71.

Airsoft isn’t all about image though, and neither is Ai, we pride ourselves on in-depth reviews of not only guns but also the associated and essential equipment you’ll need. In this issue you’ll find our “Gear Zone” section has now been upped to a healthy 4 pages and features more new gear than ever before. If it’s worth knowing about, you’ll find it on pages 38-41.

That’s enough about us though. The nights are drawing in here over the UK and thoughts have no doubt been turning to those “Winter Projects” that will keep us all sane through the coming months. Something that has caused a bit of a stir is Jay’s ambitious DShK Machine gun project that’s getting underway. If it were anyone else attempting to make this gun in airsoft form, I’d probably be a bit wary of the outcome, but since it’s Jay masterminding the handiwork we can’t wait to see ho it turns out. If you are planning something equally outrageous, hair-brained or zany, we’d love to hear about it. As always you can feel free to drop me a line on bwebb@ai-mag.com! Let me know about your latest games, your biggest skirmish-field frustration or even your most recent epic failure. Get in touch!

Until next time, enjoy this issue and see you in the safe zone!
Ben Webb

Ai Volume 8 Bonus Issue

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Foreword thinking…

 

In the world of publishing we are always looking forward. It can have a very inspiring effect at times, but at others, always peering into the future can be a little demoralising.  As I write this we are barely into the month of October but by the time it’s been designed, printed and distributed to all the far away places it will eventually be sold and read, it’ll be nearly Christmas. As such we’ve had to cast our net out to snatch you a few stocking filler ideas, which you’ll be able to find in our expanded Gear Zone section on page 38.

 

That’s not where our forward thinking stops though, as soon as we wrap up this issue, I’m heading off to the infamous Copehill Down Training Village  for Tier 1 Military Simulation’s “Operation: White Knight”. Not for the faint hearted, White Knight is a 36hr continuous Mil-Sim game, pitching ISAF forces against a guerilla OpFor team including role players as civilians and double agents. Because of the time frame involved the game is going to encompass two full nights and being in the middle of October, poses a few more challenges than your average skirmish. Fortunately I’ve been reading up on Jay Kenton’s Weekend Warrior features in this very magazine to help me prepare.

 

At these events not only do you have to worry about guns running, batteries holding charge and going in the right direction, but because of the time involved, food, water, insulation and protection from the elements all need to be factored in, and above all, carried in. Without proper preparation, White Knight will be a battle to stay warm, dry and on my feet as much as it is against the enemy. I’m looking forward to the challenge and I’ll consider myself beaten if I have to resort to traipsing back to the car until the game is over!

Whether you are playing big Mil-Sim games this winter or just heading out to the odd skirmish here or there, Ai is with you all the way. We’ll help you buy your first gun and kit, we’ll help you learn about it and maintain it and we’ll help you fix it when it does go wrong and that’s because Ai is the only magazine written for airsofters, by airsofters.

 

See you on the skirmish field!

Ben

Ai Volume 8 Issue 6 – Navy SEALs

Buy Airsoft International Volume 8 Issue 6 digitally, now!

Our Greatest Respects

Here at Ai, we love to recreate load outs and impressions of real world military forces. We try to do so with as much respect as possible, and this month we’ve chosen to recreate two US Navy SEAL load outs, one from the Vietnam War era and one more recent. In a cruel twist of fate, as we were writing and photographing this feature, the deeply saddening news of the deaths of former Navy SEALs Glen Doherty and Tyrone Woods broke. We would like to take this opportunity to offer our condolences to those this tragic event has affected and also to remember all those that made the ultimate sacrifice for our freedom.

 

Elsewhere in this issue we have the long awaited Ai500 after action report and a selection of the best images captured over the weekend, see if you can spot yourself amongst the action! We’ve also reviewed the 2012 Systema PTW MAX2 in all it’s glory and detailed the improvements over the previous models. There’s no wholesale changes but a few tweaks have been made to improve the package. The classic Tokyo Marui M14 also gets a going over for old times sake and we ask can it still hold its own on the field?

 

Guns and the Ai500 aside, we’ve also got a couple of game reports this issue, one from all the way over in the USA where our man on the ground, Eric Fine took part in Operation: Lightning Strike, Part of Jon Lu’s Lion’s Claws series. We also have a report from Tier 1’s Operation Sandstorm, from the MoD STANTA site in Thetford, UK. We are also looking forward to covering the next part of the series of games in our next issue. On October 12th we will be taking part in Operation White Knight at Copehill Down, a 36 hour intense mil-sim experience. We can’t wait!

Now that the temperatures are dropping and the nights are drawing in a little, we can be sure a few fair weather airsofters will be putting their guns away for winter, but we’re looking forward to a winter of action so whether you choose to brave the elements this year or not, stay tuned to Ai for your fix!

See you next issue!

Ben

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Ai Volume 8 Issue 5 – Hollywood Heroes!

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As I write this I’m still aching and recovering from what will surely go down in the books as one of the best Ai500 games we’ve ever had. All those that joined us for Ai500 Op: Cobra Strike at Rype Village will know what I’m talking about. Intense, exciting and enjoyable gameplay was had by ALL and I’m sure there are many of you out there that feel exactly the same after the event. Not only were we lucky enough to secure one of the MOD’s most expansive training facilities for the weekend, we managed to strike a deal with Mother Nature who bucked a trend of providing appalling weather this summer, and blessed us with the hottest weekend this year. This may have been something of a double-edged sword as keeping energy levels and hydration up was a constant struggle in sweltering heat, buy hey, at least the conditions suited our fictional African-based scenario!

 

Before I move on to my next point, please let me say thank you to all you loyal readers that came along and made the game what it was, thank you to all the staff and player marshals that helped things run smoothly, including Dave Turner and his team, Graham Horner and Mikey “Dusty” Reynolds, Stephen “Demo” Demagalski, Matt Breckons, Nick Goddard, Alex Griffin, Richard Mitchell, Ryan Taylor, Dave Ball, Jamie Fox and Ben “Toastie” Lindsay. Also thank you to the man who devised the gameplay and saw it through to the finish, Mr John Clancy and this crew.

With that out the way, I must move on to the only negative point. Due to the immense strain of running the game and the huge clean-up effort required afterwards, we were unable to attend the National Airsoft Event and Ground Zero on the bank holiday weekend. As I have mentioned to many of you on the Zero In forum, I’m gutted about not being able to attend, but rest assured, we are working on the 2013 calendar already and promise to do our damned best to make an appearance!

 

See you on the skirmish field!

Ben Webb,

Editor.

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Medal of Honor: Warfighter

The games industry has gone through massive change over the last few years with fewer titles being made, especially original properties and the bigger franchises taking the lion’s share of the sales.   The FPS (no not feet per second!) genre makes up the largest part of games software market with the annual COD (Call of Duty) games selling over 2 million units between launch and Christmas alone.

Luckily for us airsofters we aren’t just limited to just COD to get our interactive gun fix despite its monstrous grip on most people’s Xbox Live and PSN accounts.  EA decided to draw a line in the virtual sand a few years ago with Battlefield Bad Company 2 and the reboot of the Medal of Honor series both in 2010 (the latter selling over 5 million copies).   This paved the way for the enormous 2011 hit Battlefield 3 which has gone on to become a global multiplayer hit and is now the flipside for gamers who want another choice from Call of Duty.

The previous MOH title was bought to us by two internal EA developers, DICE and Danger Close Games and whilst the new title will run on DICE’s Frostbite 2 engine, it’s being driven solo by Danger Close.  DICE it should be noted are finishing up work on the 2013 release of Battlefield 4.

 

FEATURES

The new title builds on the same ethos the franchise started with 13 years ago, to deliver an authentic soldiers experience.  EA have worked with real world Tier 1 operators to try and replicate the feel and chaos of a live theatre of operations. Previously the developers concentrated exclusively on US forces but this time around players will get the chance to control 12 specialist teams from all over the globe, these are:

  • US SEALS
  • US OGA
  • US SFOD-D
  • Polish GROM
  • Australian SASR
  • German KSK
  • UK SAS
  • Canada JTF-2
  • Norway FSK/HJK
  • Sweden S SOG
  • South Korea ROKN UDT
  • Russia SPETZNAS GRUPPA ALPHA

 

GAME SEAL Training Video

It’s not just the soldiers they work with, the geardo’s out there (me included) will notice all their favourite real world brands and manufacturers of top level equipment on their digital puppets rigs and guns.

STORY

The game tells the story of an operator “Preacher” as he returns home to find the constant upheaval of years of deployment have torn his family apart and he begins to try and pick up the pieces.  A sudden deadly attack inside civilian borders forces Preacher and his teammates into action once more and being back home only reinforces the reason he fights.  The game follows on from the 2010 release and veterans of the series will recognise many of the characters like Voodoo and Mother.  Unlike other MOH games, this title is not based on a real world setting, this story was written by real world Tier 1 operators whilst they were on deployment.

MODES

Whilst MOHW does have a great single player campaign it will of course cater for what most players buy these games for with a seriously robust multiplayer element.  An example of this is HOTSPOT mode, on the map there will be 5 randomly spawned explosive points and the first team to successfully attack / defend 3 of them will win.  Sounds straight forward but these spawn points are totally unpredictable and with each classes having different levels of damage absorption, speed and firepower it’s going to be crazy and down to the last man.

There is also FIRETEAM where you will team up with a buddy to form two man teams as part of a larger side, you can see each other through walls and spawn on one another as you aim to reach a point’s goal and dominate the map.

Fireteam Video

Home Run is a brave take on CTF (Capture the Flag) where you if you die, you don’t get to respawn until the next round, this makes every corner, every doorway and every horizon break an event.

 

WRAP UP

Finally, EA will be releasing via Xbox Live for gold members, a FREE Beta access so get online and keep an eye out.  MOH Warfighter is out October 26th in the UK and with it staying in modern times and not drifting off into wild future fantasies, this is bound to become a popular addition the airsofters gaming library.

Dave T


Medal of Honor: Warfighter
Formats: Xbox 360 / PS3 / PC
Release Date: 26/10/12 (UK) / 25/10/12 (EUR) / 23/10/12 (US)
Rating:
Price: £36.85 (Amazon)
http://amzn.to/Q6BDuT
Bonus Content: Access to the Battlefield 4 BETA

GasMagRepairs.com

So, this isn’t exactly a new product on the market, but it’s something we wanted to let the masses know about because leaky mags are one of those things that nobody is immune to. In fairness, many are easily fixed if you don’t mind getting your hands dirty and having a poke about with a screwdriver but if you are one of the sausage-fingered masses, there’s no need to despair when your expensive gas gun magazine suddenly decides it isn’t going to play ball anymore.

Alex at GasMagRepairs.com has decided to put his saint-like patience and experience with stopping gas mags leaking up for hire. For the measly sum of £12.50, which includes return postage, Alex promises to give 100% when it comes to making good of your gear. Alex can’t promise to fix up major issues like cracked shells but in most circumstances, he will endeavor to repair problems for no addition cost beyond the basic fee. In the event of spares being required, consultation with the owner is put first.

To demonstrate just how dedicated he is to getting things right for his customers, Alex also offers a 2-week guarantee on his work, which in our eyes is pretty decent of him. If your pistol mags are playing up or your gas rifles gone kaput, give GasMagRepairs.com a shout before you despair, you’ll get a personal and professional service and in 100% of the gases so far, a problem resolved!

Price: Starting at £12.50
From: www.gasmagrepairs.com