Ai500 – UNFINISHED BUSINESS


Ai500 – UNFINISHED BUSINESS – 22/23/24 September 2017

After a roaringly successful Ai500 – The Gathering Event, airsoft returns to the former Pleasure Island site for a second time in 2017, be sure to book in and reserve your space in what is set to be a popular and busy game!

Want to experience the fun and excitement of an Ai500 weekender combined with an after action entertainment and an on-site licensed bar? This could be your only chance to experience this at Ai500: Unfinished Business, an event set to be truly unique!

Ai500: Unfinished Business will take place in Cleethorpes, Lincolnshire UK on the weekend of the 22/23/24 September 2017 and spaces are limited for this exciting event.

• Date: 22/23/24 September 2017
• Location: Pleasure Island, Cleethorpes, Lincolnshire, UK, DN35 0PL
• Indoor accommodation
• Licensed bar and after-game entertainment on site
• Airsoft retailers and trade area
• 2 Days of skirmish action over a unique and fascinating site

 

FULL PRICE – £90 PER PERSON

 

BOOK NOW!

 

Act now to ensure you don’t miss out on this unique opportunity to be part of this exciting and unique airsoft experience.

The Small Print and Rules:

The following details will be important to read through and understand and doing so will increase your enjoyment of the event. Some details may be subject to change in the run-up to the event so please enjoy you look out for email communication from us on a regular basis.

Location:

Ai500: The Gathering will take place at the now disused Pleasure Island theme park in Cleethorpes, Lincolnshire. It is a ticket-only event with no access to the general public allowed. Unfortunately none of the rides and attractions will be in service and your ticket price does not include access to them.

 

 

Booking:

Bookings can only be made via this website and spaces cannot be booked via Pleasure Island or the owners of the site.
Advance booking is only available via Paypal and a £45 NON-REFUNDABLE DEPOSIT will be required. You will receive a payment confirmation from Paypal, which will be your receipt of payment.
Please make sure that the email address tied into your Paypal account is your correct email address as this will be used to confirm your space and provide all further information building up to the event.

Group Bookings:

Group bookings can be made via Paypal by simply adding the required amount of spaces (a maximum of ten spaces per booking) into your basket on our website checkout. A £45 deposit will be required for each named individual you wish to reserve a space for. Each individual’s name should be entered into the “Additional Info” box upon checkout. If you have made the booking we will then respond to the email address with any further information you require, which you may need to pass on to the individuals you have booked in.

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Payment in Full:

When you arrive at the event ALL Players will be required to sign in and pay in FULL ( CASH ONLY). You will also be required to sign 2 disclaimer forms, one for our insurance and another for the site owners. You will be able to download the documents required as part of the booking transaction. (A number of documents will be available at the sign in desk on the day, but to speed things along please bring your own copy if at all possible.)
Once you have booked in and handed in the necessary paperwork you will be issued with a unique ID item – this item must be visible at all times (ESPECIALLY WHEN GAINING ACCESS TO THE SITE AND SLEEPING AREA) if you do not have this item then you will not be allowed into the site so please keep safe.

Timings:


Friday 22nd September

• Booking in from 15.00 to 22.30 hours – booking in is essential

Saturday 23rd September

• 07.30 – 09.00 – Booking in for those that have not booked in on Friday
• 09.00 – Briefing
• 10.00 approx– Game Starts
• 18.00 approx – Game finishes
• 19.00 – Raffle

Sunday 23rd September

• 09.00 – Briefing
• 10.00 approx – Game starts
• 15.00 approx – Game finishes

*timings are approximate and may be subject to change.

Sleeping Arrangements

There is a large indoor area that we will be housing all of the players
No tents allowed, but you should bring camp bed or roll mats and a sleeping bag.

Curfew

There will be no curfews on this site but please be aware of the people around you and be considerate at all times. For those venturing off site after hours, the gates will be closed and unmanned beyond midnight.

Food

Food/drinks will be available to buy. If you have specific dietary requirements please let us know in advance. Cooking will be allowed in specific areas if required. We advise bringing an adequate supply of drinking water along in the event of an emergency.

Alcohol

We would ask that all attendees act with consideration and common sense with regards to alcohol. Anyone under the influence of alcohol will be removed from gaming immediately. Outside of the stated gaming periods we will treat you as adults and expect you to behave as such. Please show a proper level of consideration to other players and to neighbours of the site.

Drugs

In the event that any Ai500 attendees are found or reported to be using illegal drugs or are under the influence of drugs, including marijuana, they will be ejected immediately from the site and subject to the extent of the law.

Rubbish

It is important to understand that all Ai500 attendees are guests on the site and it is the responsibility of each and every player to ensure that waste and rubbish is managed effectively.
Please remember that to use these sites we cannot leave it in a state once we go and we would appreciate it if you would not leave your areas in a mess.

General Conduct

Whilst on site, please remember that your conduct may be under the scrutiny of other players at all times and your actions and conduct may be considered representative of the wider airsoft community. Please act with due discretion and respect for the site and its staff.

Eye and Face Protection

Due to the nature of the game, we advise that ALL players use full face masks at all time. The use of shooting glasses or mesh goggles remains at the discretion of the user and the event organisers take no responsibility for any injuries or consequences of choosing to not use a full face mask. 

If at any time a member of staff deems your eye protection to be inadequate or unsafe, we reserve the right to refuse to allow you to continue play until an alternative is found.

Camo Restrictions

We have historically two opposing teams GREEN and TAN, put simply the GREEN Team can wear anything GREEN (Black will be classed as GREEN) GREEN dominant Camouflage and solid GREEN mixed with BLACK are considered GREEN too.
The TAN Team can wear anything TAN – Multicam is classed as TAN you may also wear solid TAN.
YOU ARE NOT ALLOWED TO WEAR A MIXTURE OF GREEN AND TAN on any one side.
However your nylon gear can be any colour you want as the clothing you are wearing identifies the team you are in.

Velocity Limits

Maximum 350fps limit for ALL guns capable of semi automatic and/or fully automatic fire measured on a .20g BB.
Maximum 400fps limit for ALL guns capable of semi automatic fire measured on a .20g BB. (Designated Marksman’s Rifles)
Maximum 500fps limit for ALL guns capable only of single/bolt action fire measured with a .20g BB.
All guns over 350fps will be subject to a minimum engagement distance of 20m. Players found to be abusing this will be asked to leave the gaming area.

Weapon Conduct

Semi-auto ONLY when firing from indoors or into a building. Full-auto and burst modes may only be used when firing at targets that are outdoors from an outdoor position. 

Should your weapon become jammed and you need to fire a burst of auto in order to clear it, declare vocally you are “CLEARING A JAM” and point the weapon in a safe direction and fire the required burst. When successful, vocally declare “JAM CLEARED” and continue to use semi auto.)
STRICTLY NO BLIND FIRING AT ANY TIME OR IN ANY SITUATION.
Players should not “keyhole shoot” through a space they cannot physically fit their head through when in proximity to it. Shots from range may be lucky enough to pass through small spaces and gaps. These should be taken as hits.
Players should not physically manipulate or restrain another players weapon, e.g. pushing muzzles against walls around blind corners etc. Equally, care should be taken when rounding corners and if a player cannot take full responsibility for the trajectory of their shot, they should not pull the trigger. As such “pre-firing” when rounding corners is discouraged.

No Duff Emergency

In the event on an emergency such as an injury or failed eye protection players should call “CEASEFIRE! CEASEFIRE! CEASEFIRE!”. In this event, all players should immediate place their weapons on the ground. Commencement of play site-wide will only be called by a marshal or staff member when it has been ascertained to be safe to do so. (Should your eye protection fail or fall off immediately cover your eyes with both hands, take a kneeling position and call for a ceasefire as above)

Ammo Limits

PRIMARY WEAPONS: 600 rounds in magazines
PISTOLS & SHOTGUNS: 600 max per weapon carried in magazines/shotshells
DESIGNATED MARKSMAN RIFLES: 300 rounds max in magazines
SINGLE ACTION/BOLT ACTION RIFLES: 150 max in magazines or loose
SUPPORT GUNS: One full box mag. No loose rounds. *Semi auto rule still applies

Pyrotechnics

Marker smoke can be used in all colours except RED.
Maximum MkV or 9mm blank in reusable/reloadable pyro. Pyro has a 5m kill-radius in large rooms or outdoors and eliminates any smaller room immediately. Pyro kills are INSTANT kills and it is not possible to medic a player who has been killed by pyro. If you are awaiting a medic and pyro goes off in your radius, count it as a second kill and return to respawn. Pyro that eject pellets do not need to physically hit a player in order to eliminate them.
No hard or reusable pyro should be deployed by any other method than “posting” through a doorway onto an area that the player can draw a line of sight to. No hard or reusable pyro should be dropped down a stairwell or “bowled” underarm. 

Disposable, soft pyro can be thrown in outside areas but must be deployed UNDERARM in indoor areas.
Once deployed, players should not interrupt the flow of play to retrieve reusable pyro and instead must wait until they move past the position in order to retrieve their device (bear in mind that if deployed in a small room ALL occupants should be eliminated so there’s no excuse not to move through yourself). Marshals are not in place to retrieve devices and will not fetch a deployed grenade for you in order for you to reload it and deploy it. 

If, as a player, you happen across a deployed, reusable grenade simply move it to the side of the room out of the main thoroughfare. Players will be allowed to return to the gaming areas at break times in order to collect devices not already picked up.

Medic Rules

When respawning, players will be required to attach two markers to their person. This will indicate lives. In the event of a first hit, players must announce “HIT!” and may verbally call “MEDIC” but must not communicate with team members in any other way (e.g. winking, nodding etc.)
Any other friendly player may come and remove one piece of tape and thereby “medic” the player allowing them to commence fighting. If a player is hit and has no pieces of tape left to remove by a medic, they must return to respawn.
A player must wait FIVE MINUTES before they “bleed out” and return to respawn. During this time an opposition player may approach players waiting to “bleed out” and manually remove their tape, effectively forcing them to respawn. No other physical contact should be initiated.

Bang Rule

There will be no “bang rule”. You can invite a player to take their hit but they are not obliged to do so.

Taking Hits, Standing Around and Moving Casualties

It is likely that you will take a hit in a doorway or corridor. As such you will present yourself as an obstruction in these environments if you simply stand in place therefore we encourage players to seek SENSIBLE refuge from BB fire without moving into an advantageous position. For example should you take a hit in a door way, move back into the room you are defending and sit or kneel in a corner with your weapon on the ground or slung.
Likewise, it is entirely likely you will be hit on a stairway or within a corridor. In these instances please exercise sensibility and sit or kneel to one side without obstructing other players. If you feel you cannot do this, you should feel entitled to move out of the firing line to wait for a medic.
LIVE PLAYERS OR PLAYERS ATTEMPTING TO MEDIC MUST SHOULD NOT DRAG OR PULL HIT PLAYERS AROUND. Hit players should move a sensible and fair distance outside of the firing line so as not to obstruct play. 

We do not advise any attendees run at speed during gaming.

Doors and Windows

Where possible, doors should be left open and if you enter a room via a closed door, leave the door open. 

In the event of doors that automatically close, these should not be kicked open or violently open. Likewise, be aware of the swinging arc of an opening door and position yourself away from it. Players must not obstruct the opening of any doors at all.
Windows should not be fired through at all. Due to the nature of the site, no window will open wide enough to fit your head through, so you should not shoot out of them.

Security

This is not an MOD site so you will be allowed to leave when you want to. The gates will be manned between these hours:

Friday – 1500 to 2200
Saturday 07.30 to 2200
Sunday 07.30 to close

Smoking

There will be an allocated area for smoking, please do not smoke in any other areas.

Cameras/Mobile phones/Video Equipment
No restrictions at all but if you break it – tough!

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Questions