AI500 – Ravens Nest

Ai500 – RAVEN’S NEST – 12/13/14 OCTOBER 2018

Welcome to the next instalment of the ever successful AI500 – RAVEN’S NEST playing at Humber Airsoft just outside Hull.  You wanted the AI500 at an Airsoft Site – you got it!

Want to experience the fun and excitement of an AI500 weekender with all the after game banter with your chosen team? After the success of Collyweston Bomb Store at the beginning of the year we thought we would bring the AI500 bandwagon to an established Airsoft Site and take it up a notch or two…

Ai500: Raven’s Nest will take place at Humber Airsoft, Leggotts Quarry, South Ferriby Cliff,

North Lincolnshire, DN18 6BF, UK on the weekend of the 12/13/14 October 2018 and spaces are limited for this exciting event.


Date: 12/13/14 October 2018
• Location:
Humber Airsoft, Leggotts Quarry, South Ferriby Cliff, North Lincolnshire, DN18  6BF,
• Camping Area Only on site
• Food available on site
• Airsoft retailers
• 2 Days of skirmish action over a unique and fascinating Airsoft site


                           £80.00 for returning players from LAST AI500 in April 2018




Act now to ensure you don’t miss out on this unique opportunity to be part of this exciting and unique airsoft experience.


The Small Print and Rules:

The following details will be important to read through and understand and doing so will increase your enjoyment of the event. Some details may be subject to change in the run-up to the event so please ensure you look out for email communication from us on a regular basis.


Ai500: Ravens Nest will take place at Humber Airsoft  just off the A1077 just off the Humber Bridge, North Lincolnshire. It is a ticket-only event with no access to the general public allowed. Site Address: Leggotts Quarry, South Ferriby Cliff, North Lincolnshire, DN18 6BF.  There are Humber Airsoft Signs at the entrance.  This is a main road through and the gates are right at the top.  Please do not turn up until gates open as we cannot have you blocking the main road.


Bookings can only be made via this website and spaces cannot be booked via any other means.  Advance booking is only available via Paypal and a £45 NON-REFUNDABLE DEPOSIT will be required. You will receive a payment confirmation from Paypal, which will be your receipt of payment.
Please make sure that the email address tied into your Paypal account is your correct email address as this will be used to confirm your space and provide all further information building up to the event. This is very important as information is key.

Group Bookings:

Group bookings can be made via Paypal by simply adding the required amount of spaces (a maximum of ten spaces per booking) into your basket on our website checkout. A £45 deposit will be required for each named individual you wish to reserve a space for. Each individual’s name should be entered into the “Additional Info” box upon checkout. If you have made the booking we will then respond to the email address with any further information you require, which you may need to pass on to the individuals you have booked in.


Payment in Full:

When you arrive at the event ALL Players will be required to sign in and pay in FULL (CASH ONLY). You will also be required to sign a disclaimer form and sign a fire safety form when signing in. (A number of documents will be available at the sign in desk on the day, but to speed things along please bring your own copy if at all possible.)
Once you have booked in and handed in the necessary paperwork you will be issued with a game patch – this item must be visible at all times (ESPECIALLY WHEN GAINING ACCESS TO THE SITE AND SLEEPING AREA) if you do not have this item then you will not be allowed into the site so please keep safe.



Friday 12th October 2018

Booking in from 15.00 to 21.00 hours – booking in is essential

Saturday 13th October 2018

07.30 – 09.00 – Booking in for those yet to be registered – gates will be closed at 09.15
09.30 – Briefing
10.00 approx– Team Briefing

10.30 approx – Game Start
17.00 approx – Game finishes
17.30 – approx – Raffle

18.00 – Gates open

21.00 – Gates close until morning

Sunday 14th October 2018

07.30 – 9.15 Gates open for access

09.30 – Briefing, Team Briefing
10.00 approx – Game starts with no break for lunch
14.00/15.00  approx – Game finishes – debrief will be held shortly after and then gates open for people to leave.

17.00 – Gates close

*timings are approximate and may be subject to change.

Sleeping Arrangements

Camping only on site so you will need to bring tents.  The area is hard standing only (quarry base) so please be aware of this when thinking of your tent options.  You can sleep in cars if you wish and bring caravans however it is a steep incline.


Please note there is absolutely no power on this site whatsoever; please bring torches, lanterns etc for night time use.











There will be no curfews on this site but please be aware of the people around you and be considerate at all times. For those venturing off site after hours, the gates will be closed and unmanned beyond 21.00.


Food/drinks will be available to buy. If you have specific dietary requirements please let us know in advance. Cooking will be allowed in specific areas if required but no open fires or bbq’s. We advise bringing an adequate supply of drinking water along to the event.


We would ask that all attendees act with consideration and common sense with regards to alcohol. Anyone under the influence of alcohol will be removed from gaming immediately. Outside of the stated gaming periods we will treat you as adults and expect you to behave as such. Please show a proper level of consideration to other players and to neighbours of the site.  PLEASE NOTE – there will be no cleanup crew at the event so please bare this in mind if you overindulge as you will be dealing with it in the morning!


In the event that any Ai500 attendees are found or reported to be using illegal drugs or are under the influence of drugs, including marijuana, they will be ejected immediately from the site and subject to the extent of the law.


It is important to understand that all Ai500 attendees are guests on the site and it is the responsibility of each and every player to ensure that waste and rubbish is managed effectively.

Please remember that to use these sites we cannot leave it in a state once we go and we would appreciate it if you would not leave your areas in a mess.  Skips will be provided in areas where it is easy to throw all rubbish away before you leave.


General Conduct

Whilst on site, please remember that your conduct may be under the scrutiny of other players at all times and your actions and conduct may be considered representative of the wider airsoft community. Please act with due discretion and respect for the site and its staff.


Airsoft is a game of honour! You take your hits, you medic back in or you go back to your respawn point.  This is how it works at ALL Airsoft skirmishes and not just the AI500.  If a marshal sees any player cheating then they will be asked to leave the site immediately with no questions asked.  Respect the game and rules of the game you are playing.

Eye and Face Protection

Due to the nature of the game, we advise that ALL players use full face masks at all time. The use of shooting glasses or mesh goggles remains at the discretion of the user and the event organisers take no responsibility for any injuries or consequences of choosing to not use a full face mask. 

If at any time a member of staff deems your eye protection to be inadequate or unsafe, we reserve the right to refuse to allow you to continue play until an alternative is found.

Camo Restrictions

We have historically two opposing teams GREEN and TAN, put simply the GREEN Team can wear anything GREEN (Black will be classed as GREEN) GREEN dominant Camouflage and solid GREEN mixed with BLACK are considered GREEN too.
The TAN Team can wear anything TAN – Multicam is classed as TAN you may also wear solid TAN.
However your nylon gear can be any colour you want as the clothing you are wearing identifies the team you are in.

Velocity Limits

Maximum 350fps limit for ALL guns capable of semi automatic and/or fully automatic fire measured on a .20g BB.
Maximum 400fps limit for ALL guns capable of semi automatic fire measured on a .20g BB. (Designated Marksman’s Rifles)
Maximum 500fps limit for ALL guns capable only of single/bolt action fire measured with a .20g BB.
All guns over 350fps will be subject to a minimum engagement distance of 20m. Players found to be abusing this will be asked to leave the gaming area.

Weapon Conduct

Semi-auto ONLY when firing from indoors or into a building. Full-auto and burst modes may only be used when firing at targets that are outdoors from an outdoor position. 

Should your weapon become jammed and you need to fire a burst of auto in order to clear it, declare vocally you are “CLEARING A JAM” and point the weapon in a safe direction and fire the required burst. When successful, vocally declare “JAM CLEARED” and continue to use semi auto.)
Players should not “keyhole shoot” through a space they cannot physically fit their head through when in proximity to it. Shots from range may be lucky enough to pass through small spaces and gaps. These should be taken as hits.
Players should not physically manipulate or restrain another players weapon, e.g. pushing muzzles against walls around blind corners etc. Equally, care should be taken when rounding corners and if a player cannot take full responsibility for the trajectory of their shot, they should not pull the trigger. As such “pre-firing” when rounding corners is discouraged.

No Duff Emergency

In the event of an emergency such as an injury or failed eye protection players should call “CEASEFIRE! CEASEFIRE! CEASEFIRE!”. In this event, all players should immediate place their weapons on the ground. Commencement of play site-wide will only be called by a marshal or staff member when it has been ascertained to be safe to do so. (Should your eye protection fail or fall off immediately cover your eyes with both hands, take a kneeling position and call for a ceasefire as above)

Ammo Limits

PRIMARY WEAPONS: 600 rounds in magazines
PISTOLS & SHOTGUNS: 600 max per weapon carried in magazines/shotshells
DESIGNATED MARKSMAN RIFLES: 300 rounds max in magazines
SINGLE ACTION/BOLT ACTION RIFLES: 150 max in magazines or loose
SUPPORT GUNS: One full box mag. No loose rounds. *Semi auto rule still applies


Marker smoke can be used in all colours EXCEPT  RED.
Maximum MkV or 9mm blank in reusable/reloadable pyro. Pyro has a 5m kill-radius in large rooms or outdoors and eliminates any smaller room immediately. Pyro kills are INSTANT kills and it is not possible to medic a player who has been killed by pyro. If you are awaiting a medic and pyro goes off in your radius, count it as a second kill and return to respawn. Pyro that eject pellets do not need to physically hit a player in order to eliminate them.
No hard or reusable pyro should be deployed by any other method than “posting” through a doorway onto an area that the player can draw a line of sight to. No hard or reusable pyro should be dropped down a stairwell or “bowled” underarm. 

Disposable, soft pyro can be thrown in outside areas but must be deployed UNDERARM in indoor areas.
Once deployed, players should not interrupt the flow of play to retrieve reusable pyro and instead must wait until they move past the position in order to retrieve their device (bear in mind that if deployed in a small room ALL occupants should be eliminated so there’s no excuse not to move through yourself). Marshals are not in place to retrieve devices and will not fetch a deployed grenade for you in order for you to reload it and deploy it. 

If, as a player, you happen across a deployed, reusable grenade simply move it to the side of the room out of the main thoroughfare. Players will be allowed to return to the gaming areas at break times in order to collect devices not already picked up.

Medic Rules

In the event of a first hit, players must announce “HIT!” and may verbally call “MEDIC” but must not communicate with team members in any other way (e.g. winking, nodding etc.)
Any other friendly player may come and “medic” the player back in by touching their shoulder and holding them for a count of 10 allowing them to commence fighting. After this if you get hit again you must return to respawn point for your team.
In the event of no one being around to medic you A player must wait FIVE MINUTES before they “bleed out” and return to respawn.

Bang Rule

There will be no “bang rule”. You can invite a player to take their hit but they are not obliged to do so.

Taking Hits, Standing Around and Moving Casualties

LIVE PLAYERS OR PLAYERS ATTEMPTING TO MEDIC SHOULD NOT DRAG OR PULL HIT PLAYERS AROUND. Hit players should move a sensible and fair distance outside of the firing line so as not to obstruct play. 

We do not advise any attendees run at speed during gaming.


This is not an MOD site so you will be allowed to leave when you want to however the site has had problems with security so we have been asked to have the gates closed and locked at a reasonable hour so that the site looks untouched. The gates will be manned between these hours:

Friday – 1500 to 2100
Saturday 07.30 to 09.15 – 18.00 to 2100
Sunday 07.30 – 09.15 – 15.00  to 17.00


There will be an allocated area for smoking, please do not smoke in any other areas especially the sleeping areas.

Cameras/Mobile phones/Video Equipment
No restrictions at all but if you break it Ebcon Publishing and Airsoft International will claim no responsibility, nor be held accountable for said damage.



Contact : Paul Monaf, Ebcon Publishing Ltd 01529 488 100 – or our facebook page AI500.  Once booked in please request to join the facebook group for your team : Official AI500 Tan Team or Official AI500 Green Team where all information will be updated on a regular basis and any questions can be answered by official AI500 team and regular attendees of the AI500 games.